![]() Naphtali Faulkner (who works under the handle Veselekov) wanted to make a game where editing was just as important as the picture taking. Throughout the game, the player is unlocking new lenses and editing tools at a pace that won't overwhelm newcomers. On the other end of the spectrum of complexity, we have Umurangi Generation, a game that is both a masterclass in environmental storytelling and a low-key photo tutorial. With just a camera, a tripod, and a photo album at the player's disposal, TOEM does a lot with a limited toolset. ![]() "Lucas remembered a telescope idea he tested out and told me, maybe we can do a camera." "We scrapped the game five times before coming up with the photographing version," says Niklas Mikkelson, one half of the two man team at SomethingWeMade. TOEM might not be their Final Fantasy, but the heart-to-heart sparked the sketch that would become the basis for the game's striking art style. ![]() The original idea spawned from a conversation two friends had about leaving game development forever. It began simply as a non-violent game that would allow the player to stop and appreciate the game's illustrative art style. TOEM is one of the most charming and recent examples in this space, a game about exploring and taking pictures as you move through pocket-sized communities. Games like Umurangi Generation, Alba: A Wildlife Adventure, and the upcoming Pupperazi show the emerging genre has as much range as, say, the first-person shooter. You don't have to look far to see that every triple-A game these days has a photo mode, but if you extend your gaze beyond that you'll see independent developers have been the ones pushing the genre forward. Just last year among major publishers there's been Pokémon Snap and the re-release of a maligned Fatal Frame game. Photography games have been on trend lately.
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