![]() ![]() Nintendo is free to continue selling the controllers pending an appeal to the U.S. A July 2008 verdict found that a ban would be issued preventing Nintendo from selling the regular GameCube and WaveBird controllers in the United States. Brawl can be played with a GameCube controller.Īnascape Ltd, a Texas-based firm, filed a lawsuit against Nintendo for patent infringements regarding Nintendo's controllers. Virtual Console games and certain Wii and WiiWare games like Super Smash Bros. The GameCube controller in both its original wired version and the wireless WaveBird version is compatible with the Wii. Called the WaveBird, it works on radio frequency and as such is battery powered. A wireless controller was later released. There was also a pink controller released for a short time. ![]() Brawl preferring the controller as the primary method of control. In April 2008, Nintendo released a white controller exclusively in Japan, possibly as a result of owners of the Wii game Super Smash Bros. They were later sold in "Red", "Hot Pink", and all of the colors above but with a clear bottom. The GameCube controller comes in four major colors: "Jet Black", "Indigo", "Platinum" (silver), and "Orange Spice", all of which matching available colours of GameCube consoles. This works by means of a dual-sensor system inside the controller, a slider piece, which is moved by pressing down on the shoulder button and a separate button press pad at the base. This difference, in effect, serves as two additional buttons on the controller without the need to actually add physical buttons. In digital mode, it will register it as digital only when fully depressed. In analog mode, the shoulder buttons have an additional "click" when fully depressed. The "L" and "R" shoulder buttons have both digital and analog capabilities. On the top of the controller there are two analog shoulder buttons marked "L" and "R", as well as one digital one marked "Z". The Start/Pause button is in the middle of the controller. Below those, there is a yellow "C" stick, which often serves different functions, from controlling the camera, to one similar to that of the right analog stick on a PlayStation 2 DualShock 2 controller. On the right are four buttons a large green "A" button in the center, a smaller red "B" button to the left, an "X" button to the right and a "Y" button to the top. The primary analog stick is on the left, with the D-pad below it. It includes a total of eight buttons, two analog sticks, and a D-pad. The standard GameCube controller has a wing grip design, and is designed to fit well in the player's hands. The NR reader will not play regular GameCube games but only special NR discs burned by a Nintendo NR writer. These units were sold to developers by Nintendo at a premium price and many developers modified regular GameCubes for game beta testing because of this. These units allow developers to debug beta versions of games and hardware. ![]() Model numbers for these units begin with DOT. The development hardware kit was called the GameCube NR Reader. One of Nintendo's primary objectives in designing the GameCube hardware was to overcome the perceived limitations and difficulties of programming for the Nintendo 64 architecture thus creating an affordable, well-balanced, developer-friendly console that still performs competitively against its rivals. Panasonic made a licensed version of the GameCube with DVD playback, called the Panasonic Q.īenchmarks provided by third-party testing facilities indicate that Nintendo's official specifications, especially those relating to performance, may be conservative. Another Dolphin reference, "Flipper" is the name of the GPU for the GameCube. Also, other types of Nintendo hardware before and after the GameCube has its developer's codename as a model number. The official accessories and peripherals have model numbers beginning with DOL as well. The GameCube's model numbers, DOL-001 and 101, are a reference to its Dolphin codename. "Orange Spice" GameCubes were also manufactured, but were primarily available only in Japan. Later, Nintendo released GameCubes with a "Platinum" color scheme, marketed as limited edition. The two most common colors, made available during the system's launch, were "Indigo" (the "default" color) and "Jet Black". Like its predecessor, the Nintendo 64, the Nintendo GameCube was available in a variety of colors.
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